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Brent Evenger is a games designer and has recently setup a new venture, 'a game publishing company by the name - Interaction point game. It is located in Robbinsdale...

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BOARD GAMES

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Ghosts

GHOSTS STRATEGY

The play can sum up in less than 5 or so minutes. It is played that very fast! The players need to be able to place their moves very quickly, yet strategically. Random movement can cost a dear to loosing player. Since the board is small, movements of the pieces are very constricted and furious exchanges does occur. Depending on how these fall out, the game then switches its focus to the other two possible victory conditions.

The board-play is very simplistic, and what raises the level of the game is how it incorporates the very element of bluffing into strategy of the play.

The game itself is very light in terms of play, though it does utilize a fair amount of skill on the part of the player; there is also the powerful element of luck that gets involved. Quite often the game comes down to a 50/50 random chance event.

To prove the point – 'An opponent has only one yellow ghost left and has moved a ghost onto the others corner of the board. The doubt to capture it or not arises because If the player decides to do so and if it also happens to be last yellow, the player with the bad decision stands to loose. On the other hand, if the player doesn't want to capture and it's the blue one; then also the player is a looser. The "strategy" that can tip things in either’s favor is how well the player are able to deduce, 'which ghosts are the good ones based on how your opponent has been using them.

Generally speaking, players will be very bold with their yellow ghosts. After all, if they lose them then it moves them closer to victory. A little more caution is required with their blue ghosts as they look to either preserve them or sneak them off the corners of the board. The Knowledge of this can help understand to distinguish the pieces just by observing their movement on the board. Naturally, this leads into levels of bluffing and double-bluffing, for example by being very aggressive with the blue ghosts in dire hopes of fooling the opponent can only lead to a 'hold-up' like situation. However, where (in the game) it starts to become irrelevant the only thing that remains is heavy influence of luck.