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Chinese Checkers

ORIGIN OF CHINESE CHECKERS

Chinese checkers: The amazing board game

‘Chinese Checkers’ is a famous board game which is basically played by 2 - 6 players. This game is basically a variant of the board Halma. The objective of this game is to place pieces in the corner of the board opposite their initial position of a hexagram. This should be done by single jumps or moves over opposite player’s pieces.

The board of this game has one hundred and twenty one indentations which is arranged to form a 6 - pointed star, like a regular hexagram. The pieces which are used to play this game are usually 6 sets of colored marbles, 10 of each color. The each set of 10 pieces should be placed in the spots of 1 of the star - points. The game will rotate among the players in a fixed order and each of the players has to make one move initial to the next contestant. You have to move the piece by a jump or else to an adjacent spot. The main objective of this game is to place your piece in the opposite players corner.

Even though this game is named as ‘Chinese Checkers’, this game is not originated from China or from any part Asia. It is also not a deviation of the game checkers. This game was originated from Germany. Chinese Checkers was invented in the year 1893 under a name called ‘Stern – Halma’, as a deviation on an old American game called Halma. The ‘Stern’ is referred to the star - shape of the game board. The name of this game was originated in United States.

The main aim of this game is to enter your 10 pieces (marbles) into the home base of the opposite player. You have to enter your marble before any of the other players enter into the opposite pit of the board. Here you van use standard jumps by using the multiple hops, but you have to make sure that, each hop you make should be directly adjacent.

Each of the players will take turns by moving one their marble; either they can move it by single adjacent step or even by moving in the order of a chain. The step consists of moving your piece to an adjacent vacant space in any of the 6 available directions. In some of the instances a contestant may go for an option to stop the movement part way by the chain to obstruct the progress of the opponent.